ocr: Sprite Engine by Ingemar Ragnemalm 1995 First demo: Three sprites gliding around. This engine was written for the Mac game programming book projec nowhere near the sophistication and power OfSAT, Sprite Animation does quite a lot in rather little code. Color QuickDraw and 32-bit Quic required, arrebtchecked for. In real programs, you should add atleas checks!